32 	Colour bg_colour;  | 
    32 	Colour bg_colour;  | 
    33 	int ao_samples;  | 
    33 	int ao_samples;  | 
    34 	Float ao_distance, ao_angle;  | 
    34 	Float ao_distance, ao_angle;  | 
    35 	int num_threads;  | 
    35 	int num_threads;  | 
    36 	int subsample;  | 
    36 	int subsample;  | 
         | 
    37 	int oversample; // 0 = no, 1 = 5x, 2 = 9x, 3 = 16x  | 
    37 	int max_depth;  | 
    38 	int max_depth;  | 
    38   | 
    39   | 
    39 	Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal);  | 
    40 	Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal);  | 
    40 public:  | 
    41 public:  | 
    41 	Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0),  | 
    42 	Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0),  | 
    42 		ao_samples(0), num_threads(2), subsample(8), max_depth(3) {}; | 
    43 		ao_samples(0), num_threads(2), subsample(8), oversample(0), max_depth(3) {}; | 
    43 	void render(int w, int h, Float *buffer);  | 
    44 	void render(int w, int h, Float *buffer);  | 
    44 	Colour raytrace(Ray &ray, int depth, Shape *origin_shape);  | 
    45 	Colour raytrace(Ray &ray, int depth, Shape *origin_shape);  | 
    45 	void addshape(Shape *shape) { top->addShape(shape); }; | 
    46 	void addshape(Shape *shape) { top->addShape(shape); }; | 
    46 	void addlight(Light *light);  | 
    47 	void addlight(Light *light);  | 
    47 	void setCamera(Camera *cam) { camera = cam; }; | 
    48 	void setCamera(Camera *cam) { camera = cam; }; | 
    48 	void setTop(Container *atop) { top = atop; }; | 
    49 	void setTop(Container *atop) { top = atop; }; | 
    49 	Container *getTop() { return top; }; | 
    50 	Container *getTop() { return top; }; | 
         | 
    51 	void setSubsample(int sub) { subsample = sub; }; | 
    50 	int getSubsample() { return subsample; }; | 
    52 	int getSubsample() { return subsample; }; | 
         | 
    53 	void setOversample(int osa) { oversample = osa; }; | 
         | 
    54 	int getOversample() { return oversample; }; | 
    51 	void setMaxDepth(int newdepth) { max_depth = newdepth; }; | 
    55 	void setMaxDepth(int newdepth) { max_depth = newdepth; }; | 
    52   | 
    56   | 
    53 	void ambientocclusion(int samples, Float distance, Float angle);  | 
    57 	void ambientocclusion(int samples, Float distance, Float angle);  | 
    54 	void setThreads(int num) { num_threads = num; }; | 
    58 	void setThreads(int num) { num_threads = num; }; | 
    55 };  | 
    59 };  |