--- a/TODO Sun Apr 20 19:27:59 2008 +0200
+++ b/TODO Mon Apr 21 08:47:36 2008 +0200
@@ -10,10 +10,9 @@
* kd-tree:
- optimize structures
- optimize construction: use box-shape intersection instead of bounding boxes of shapes
- - optimize traversal -- no std::vector, no dynamic memory allocation
- save/load
* textures (3D procedural, pixmaps)
- * update Python binding: Camera, other new classes
+ * Python binding for all classes
* stochastic oversampling
* absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)
* implement efficient AABB-ray intersection using Plucker coordinates