--- a/TODO Thu May 15 19:15:57 2008 +0200
+++ b/TODO Mon May 19 22:59:04 2008 +0200
@@ -8,7 +8,6 @@
* PlanarMap should allow to choose normal axis
* Container should implement Shape interface to allow building hierarchies
* Container should allow local space transformations
- * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
- * put everything into a namespace
* stochastic oversampling
* absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)
+ * put everything into a namespace