TODO
branchpyrit
changeset 98 64638385798a
parent 96 9eb71e76c7fd
equal deleted inserted replaced
97:2a853d284a6a 98:64638385798a
     6 ============
     6 ============
     7  * UV texturing
     7  * UV texturing
     8  * PlanarMap should allow to choose normal axis
     8  * PlanarMap should allow to choose normal axis
     9  * Container should implement Shape interface to allow building hierarchies
     9  * Container should implement Shape interface to allow building hierarchies
    10  * Container should allow local space transformations
    10  * Container should allow local space transformations
    11  * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
       
    12  * put everything into a namespace
       
    13  * stochastic oversampling
    11  * stochastic oversampling
    14  * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)
    12  * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)
       
    13  * put everything into a namespace