equal
deleted
inserted
replaced
6 ============ |
6 ============ |
7 * UV texturing |
7 * UV texturing |
8 * PlanarMap should allow to choose normal axis |
8 * PlanarMap should allow to choose normal axis |
9 * Container should implement Shape interface to allow building hierarchies |
9 * Container should implement Shape interface to allow building hierarchies |
10 * Container should allow local space transformations |
10 * Container should allow local space transformations |
11 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders |
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12 * put everything into a namespace |
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13 * stochastic oversampling |
11 * stochastic oversampling |
14 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) |
12 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) |
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13 * put everything into a namespace |