--- a/TODO Tue Apr 22 13:33:12 2008 +0200
+++ b/TODO Wed Apr 23 10:38:33 2008 +0200
@@ -7,10 +7,6 @@
* textures (3D procedural, pixmaps)
* generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
* namespace
- * kd-tree:
- - optimize structures
- - optimize construction: use box-shape intersection instead of bounding boxes of shapes
- - save/load
* Python binding for all classes
* stochastic oversampling
* absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)