TODO
author Radek Brich <radek.brich@devl.cz>
Thu, 15 May 2008 19:15:57 +0200
branchpyrit
changeset 97 2a853d284a6a
parent 96 9eb71e76c7fd
child 98 64638385798a
permissions -rw-r--r--
added bench.py demo which prints tree build and render times added Vertex to python binding, NormalVertex is now its subclass

Bugs
====
 * Mingw + SSE does not work

Future Plans
============
 * UV texturing
 * PlanarMap should allow to choose normal axis
 * Container should implement Shape interface to allow building hierarchies
 * Container should allow local space transformations
 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
 * put everything into a namespace
 * stochastic oversampling
 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)