TODO
author Radek Brich <radek.brich@devl.cz>
Thu, 15 May 2008 00:07:25 +0200
branchpyrit
changeset 96 9eb71e76c7fd
parent 94 4c8abb8977dc
child 98 64638385798a
permissions -rw-r--r--
added Python binding for material.h classes added raytracermodule.h header file for declarations updated car.py demo added texture.py demo (based on spheres_glass.py) all remaining 'centre' changed to more common 'center' added some more const's to material.h

Bugs
====
 * Mingw + SSE does not work

Future Plans
============
 * UV texturing
 * PlanarMap should allow to choose normal axis
 * Container should implement Shape interface to allow building hierarchies
 * Container should allow local space transformations
 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
 * put everything into a namespace
 * stochastic oversampling
 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)