TODO
author Radek Brich <radek.brich@devl.cz>
Thu, 15 May 2008 00:07:25 +0200
branchpyrit
changeset 96 9eb71e76c7fd
parent 94 4c8abb8977dc
child 98 64638385798a
permissions -rw-r--r--
added Python binding for material.h classes added raytracermodule.h header file for declarations updated car.py demo added texture.py demo (based on spheres_glass.py) all remaining 'centre' changed to more common 'center' added some more const's to material.h
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Bugs
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====
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 * Mingw + SSE does not work
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Future Plans
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============
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 * UV texturing
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 * PlanarMap should allow to choose normal axis
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 * Container should implement Shape interface to allow building hierarchies
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 * Container should allow local space transformations
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 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
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 * put everything into a namespace
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 * stochastic oversampling
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 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)