TODO
author Radek Brich <radek.brich@devl.cz>
Thu, 15 May 2008 19:15:57 +0200
branchpyrit
changeset 97 2a853d284a6a
parent 96 9eb71e76c7fd
child 98 64638385798a
permissions -rw-r--r--
added bench.py demo which prints tree build and render times added Vertex to python binding, NormalVertex is now its subclass
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Bugs
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====
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4c8abb8977dc update README
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 * Mingw + SSE does not work
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Future Plans
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============
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 * UV texturing
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 * PlanarMap should allow to choose normal axis
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 * Container should implement Shape interface to allow building hierarchies
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 * Container should allow local space transformations
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dbe8438d5dca rewrite subsampling from old code to DefaultSampler
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 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
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 * put everything into a namespace
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8af5c17d368b new Raytracer option: oversampling
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 * stochastic oversampling
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28f6e8b9d5d1 quaternion moved to extra header file
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 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)