author | Radek Brich <radek.brich@devl.cz> |
Thu, 15 May 2008 19:15:57 +0200 | |
branch | pyrit |
changeset 97 | 2a853d284a6a |
parent 96 | 9eb71e76c7fd |
child 98 | 64638385798a |
permissions | -rw-r--r-- |
31 | 1 |
Bugs |
2 |
==== |
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94 | 3 |
* Mingw + SSE does not work |
31 | 4 |
|
5 |
Future Plans |
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6 |
============ |
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96
9eb71e76c7fd
added Python binding for material.h classes
Radek Brich <radek.brich@devl.cz>
parents:
94
diff
changeset
|
7 |
* UV texturing |
9eb71e76c7fd
added Python binding for material.h classes
Radek Brich <radek.brich@devl.cz>
parents:
94
diff
changeset
|
8 |
* PlanarMap should allow to choose normal axis |
91 | 9 |
* Container should implement Shape interface to allow building hierarchies |
10 |
* Container should allow local space transformations |
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77
dbe8438d5dca
rewrite subsampling from old code to DefaultSampler
Radek Brich <radek.brich@devl.cz>
parents:
75
diff
changeset
|
11 |
* generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders |
91 | 12 |
* put everything into a namespace |
32
8af5c17d368b
new Raytracer option: oversampling
Radek Brich <radek.brich@devl.cz>
parents:
31
diff
changeset
|
13 |
* stochastic oversampling |
34
28f6e8b9d5d1
quaternion moved to extra header file
Radek Brich <radek.brich@devl.cz>
parents:
32
diff
changeset
|
14 |
* absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) |