added bench.py demo which prints tree build and render times
added Vertex to python binding, NormalVertex is now its subclass
Bugs
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 * Mingw + SSE does not work
Future Plans
============
 * UV texturing
 * PlanarMap should allow to choose normal axis
 * Container should implement Shape interface to allow building hierarchies
 * Container should allow local space transformations
 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
 * put everything into a namespace
 * stochastic oversampling
 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)