| author | Radek Brich <radek.brich@devl.cz> | 
| Thu, 15 May 2008 19:15:57 +0200 | |
| branch | pyrit | 
| changeset 97 | 2a853d284a6a | 
| parent 96 | 9eb71e76c7fd | 
| child 98 | 64638385798a | 
| permissions | -rw-r--r-- | 
| 31 | 1  | 
Bugs  | 
2  | 
====  | 
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| 94 | 3  | 
* Mingw + SSE does not work  | 
| 31 | 4  | 
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5  | 
Future Plans  | 
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6  | 
============  | 
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96
 
9eb71e76c7fd
added Python binding for material.h classes
 
Radek Brich <radek.brich@devl.cz> 
parents: 
94 
diff
changeset
 | 
7  | 
* UV texturing  | 
| 
 
9eb71e76c7fd
added Python binding for material.h classes
 
Radek Brich <radek.brich@devl.cz> 
parents: 
94 
diff
changeset
 | 
8  | 
* PlanarMap should allow to choose normal axis  | 
| 91 | 9  | 
* Container should implement Shape interface to allow building hierarchies  | 
10  | 
* Container should allow local space transformations  | 
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77
 
dbe8438d5dca
rewrite subsampling from old code to DefaultSampler
 
Radek Brich <radek.brich@devl.cz> 
parents: 
75 
diff
changeset
 | 
11  | 
* generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders  | 
| 91 | 12  | 
* put everything into a namespace  | 
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32
 
8af5c17d368b
new Raytracer option: oversampling
 
Radek Brich <radek.brich@devl.cz> 
parents: 
31 
diff
changeset
 | 
13  | 
* stochastic oversampling  | 
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34
 
28f6e8b9d5d1
quaternion moved to extra header file
 
Radek Brich <radek.brich@devl.cz> 
parents: 
32 
diff
changeset
 | 
14  | 
* absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)  |