| author | Radek Brich <radek.brich@devl.cz> | 
| Thu, 08 May 2008 09:21:25 +0200 | |
| branch | pyrit | 
| changeset 94 | 4c8abb8977dc | 
| parent 91 | 9d66d323c354 | 
| child 96 | 9eb71e76c7fd | 
| permissions | -rw-r--r-- | 
| 31 | 1 | Bugs | 
| 2 | ==== | |
| 94 | 3 | * Mingw + SSE does not work | 
| 31 | 4 | |
| 5 | Future Plans | |
| 6 | ============ | |
| 91 | 7 | * Python binding for material.h classes | 
| 8 | * Container should implement Shape interface to allow building hierarchies | |
| 9 | * Container should allow local space transformations | |
| 77 
dbe8438d5dca
rewrite subsampling from old code to DefaultSampler
 Radek Brich <radek.brich@devl.cz> parents: 
75diff
changeset | 10 | * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders | 
| 91 | 11 | * put everything into a namespace | 
| 32 
8af5c17d368b
new Raytracer option: oversampling
 Radek Brich <radek.brich@devl.cz> parents: 
31diff
changeset | 12 | * stochastic oversampling | 
| 34 
28f6e8b9d5d1
quaternion moved to extra header file
 Radek Brich <radek.brich@devl.cz> parents: 
32diff
changeset | 13 | * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) |