equal
  deleted
  inserted
  replaced
  
    
    
|      6 ============ |      6 ============ | 
|      7  * UV texturing |      7  * UV texturing | 
|      8  * PlanarMap should allow to choose normal axis |      8  * PlanarMap should allow to choose normal axis | 
|      9  * Container should implement Shape interface to allow building hierarchies |      9  * Container should implement Shape interface to allow building hierarchies | 
|     10  * Container should allow local space transformations |     10  * Container should allow local space transformations | 
|     11  * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders |         | 
|     12  * put everything into a namespace |         | 
|     13  * stochastic oversampling |     11  * stochastic oversampling | 
|     14  * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) |     12  * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) | 
|         |     13  * put everything into a namespace |