equal
  deleted
  inserted
  replaced
  
    
    
     6 ============  | 
     6 ============  | 
     7  * UV texturing  | 
     7  * UV texturing  | 
     8  * PlanarMap should allow to choose normal axis  | 
     8  * PlanarMap should allow to choose normal axis  | 
     9  * Container should implement Shape interface to allow building hierarchies  | 
     9  * Container should implement Shape interface to allow building hierarchies  | 
    10  * Container should allow local space transformations  | 
    10  * Container should allow local space transformations  | 
    11  * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders  | 
         | 
    12  * put everything into a namespace  | 
         | 
    13  * stochastic oversampling  | 
    11  * stochastic oversampling  | 
    14  * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)  | 
    12  * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)  | 
         | 
    13  * put everything into a namespace  |