equal
  deleted
  inserted
  replaced
  
    
    
|      2 ==== |      2 ==== | 
|      3  * Mingw + SSE does not work |      3  * Mingw + SSE does not work | 
|      4  |      4  | 
|      5 Future Plans |      5 Future Plans | 
|      6 ============ |      6 ============ | 
|      7  * Python binding for material.h classes |      7  * UV texturing | 
|         |      8  * PlanarMap should allow to choose normal axis | 
|      8  * Container should implement Shape interface to allow building hierarchies |      9  * Container should implement Shape interface to allow building hierarchies | 
|      9  * Container should allow local space transformations |     10  * Container should allow local space transformations | 
|     10  * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders |     11  * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders | 
|     11  * put everything into a namespace |     12  * put everything into a namespace | 
|     12  * stochastic oversampling |     13  * stochastic oversampling |